Today in class we learn about Interaction Design. Interaction Design is about how to design objects that interact with us but it's not relate to technology, it's include everything that around us. So in this topic have many issues involved such as HCI , US and design.
Active learning ->> Designed for not shy to learning.
Want to do a library.
Software interactive design extension of Interactive design (IxD).
Focus on interface design and web design.
Vocab Ergonomic -> Used in accordance with the body. Like when we want to design the things for customer to use this topic is very important such as we want to design sofa, we need to make it ergonomic.
Information Architecture is very important branch.
Let's go to learning about Learn, Agile and UX.
Learn is education to understand it.
Agile means the design work out to achieve agility such as designer is design meeting room without chair for a quick meeting. I think it is a good idea when finish meeting, employees will be work by not waste a time.
UX or User experience is satisfaction of users with the system. It's mean we think that our work it good enough ,but actually it may not be good for others. So we need other user to test our work then get feedback to develop further.
User-centered design (UCD) is a design philosophy where the end-user’s needs, wants and limitations are a focus at all stages within the design process and development lifecycle. Products developed using the UCD methodology are optimized for end-users and emphasis is placed on how the end-users need or want to use a product instead of forcing the end user to change his behavior to use the product. In our daily life you can see the product of the apple brand, the designer has design on customer base as what customer needs. It's not like Teschnology design is design for technology. So Apple's brand is meet customer demand, making brand is very popular. So we have to learn how to make our object meet customer need, can following the image on the right size.
So you can see the difference between UX and UCD. I will summery for you to read.
UXD describes what's designed (the experience). UCD describes the process (starting with user research and validated through artefacts like personas). In practice, most UX designers try to work in a user-centered way, but that's not always easy to achieve under commercial constraints, especially when the user and the customer are not actually the same person (e.g. advertising products).
This course is not commonly used term users but use the term audience. Designed to provide accessible to people and computers are essential. Because human and computer have different strengths and weaknesses that you can see in figure. But in various designs almost of the human is totally invented.
Long-term memory is, obviously enough, intended for storage of information over a long period of time. Despite our everyday impressions of forgetting, it seems likely that long-term memory actually decays very little over time, and can store a seemingly unlimited amount of informationalmost indefinitely. Indeed, there is some debate as to whether we actually ever “forget” anything at all, or whether it just becomes increasingly difficult to access or retrieve certain items from memory.
Short-term memory can become long-term memory through the process of consolidation, involving rehearsal and meaningful association. Unlike short-term memory (which relies mostly on an acoustic, and to a lesser extent a visual, code for storing information), long-term memory encodes information for storage semantically (i.e. based on meaning and association). However, there is also some evidence that long-term memory does also encode to some extent by sound. For example, when we cannot quite remember a word but it is “on the tip of the tongue”, this is usually based on the sound of a word, not its meaning.
A virtual learning environment (VLE) is a set of teaching and learning tools designed to enhance a student's learning experience by including computers and the Internet in the learning process.
Social interactive such as Instragram, Youtube ,Facebook and etc.
To help designers deal with these changing rules and rising expectations, we introduce a concept called Player Centered Design that puts the player at the center of the design and development process. The figure below illustrates the process of Player Centered Design and outlines the various steps to help structure your gamification.project.And these are things that cannot missing where the user is keep it fun!!.
Designed not to forget the most important thing is security. And in this part it have theory called Secure Interaction Design ,because each of work must be safe for use.
This picture is about the physicology of interaction design and it divided into categories, as shown in Fig.
Now it the end of this week. There is so much interesting content.
Thanks for reading <3
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