วันอาทิตย์ที่ 2 มีนาคม พ.ศ. 2557

Week6


Start with this concept.
Physical Computing <<----------- Interactive Computing

                                  connect to
I will explain physical Computing for you :
It is anything can be touchable or tangible such as things that hands-on and all equipment.

Today we talk about Tangible & intangible

Tangible is anything that you can touch. In the other way is Intangible such as ICT (Information Communication Technology) ,Digital TV and Telephone system ,that you cannot touch.

Got to design learning process, Got to understand human brain.

In human brain : cognitive is process of learning ,and neuron science is about brain.

Trend of physical computing

- Google like to buy thing that would be the trend in the future.

Lifelong learners are typically characterised as "self directed" or "self regulated" . Garrison presents a model of self directed learning that "integrates self management (contextual control), self monitoring (cognitive responsibility) and motivational (entering and tasks) dimensions to reflect a meaningful and worthwhile approach to self directed learning".


Figure 1
As shown in Figure, lifelong learning is understood as a cyclic process with four key pillars.

What is the difference between a school and a museum is students to learn from texts. However, learning in museums learning from the real.

Guest lecture : P'O
Engineering VS Architecture
In time of learning engineer learning all about text but architect learning all about picture.

Before you start doing something, you have to in ordering ideas.



Videos that inspire P'O to build the same machine and lead winning the contest.

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