This is picture that teacher explain us about process how to design exhibition.
So we should have wider prospective then we should research the information for expand all knowledge. And then we scope down to get main point. Next step we create content strategies or story line.
Plot of story telling - it create emotion, like museum have it too. It has a turning point that peak emotional of audience.
Teacher tell me in class room, every movie have turning point like if you watch American's series or Korea's series at the end of chapter, you felt like you don't want that movie end that is turning point in museum has it too.
I think concept of Usability Engineering is try to make product easy to use and ergonomic. Developer should understand user, task and environment.For understand user is the first job that you should do and classify level of user (Novice, intermediate or expert).Then you gathering information about users, you can do it has several method for you (Interview, Questionnaire, etc). In Japan designed refrigerator can opened both left and right size for who left-handed that is designer understand user. For task analysis, task is to be sure about the job you have to do for achieve a goal.
A task consist of :
is a process that convert the input to output, like game 2048.
Ethnography is observer not separate from user which is stay together for observe.
Continuous on next week.
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